31 March - 1 April 2016

Saïd Business School, Oxford, UK

Context Engineering Reality as a Medium

Carl H Smith Director of the Learning Technology Research Centre

Session type: Talk
Session duration: 45 minutes

About this Talk

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever.

The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored:

  • How adaptable is our perception?
  • What is the impact of mnemonics and spatial literacy on memory and cognition.
  • What are the biological risks of Context Engineering? How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
  • How important is immersion for overcoming and subverting the human condition?
  • To what extent can content create context?
  • How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

About the Speaker

Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Principal Fellow at Ravensbourne. His background is in Computer Science and Architecture. He is an academic and developer with over 15 years experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation.

He is currently working on 4 EU projects including the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media.

He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.

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