31 March - 1 April 2016

Saïd Business School, Oxford, UK

How to Inspire Digital Natives to Become Makers and Not Just Consumers of Mobile Technologies

Sandra Gonzalez UX for Change

Session type: Hands-On
Session duration: 60 minutes

About this Hands-On

In this session you will learn hands-on techniques to teach pupils how to paper prototype in order to introduce UX Design to children as young as five. This session also comes with a huge amount of inspiration to get UX Designers volunteering for educational IT programmes where the emphasis is put on programming but not much is being said about designing. You can think of this session as an inspirational talk with paper prototyping techniques as a give away.

For the last two years I have been an expert and judge for the award winning education programme Apps for Good. Teaching UX Design in the classroom, and judging the polished ideas in the dragon’s den, combined with my very own experience raising two digital natives, has enabled me to get a full 360-degree view of what it takes to inspire children to become app makers.

Come to this session and learn how to get the curiosity juices flowing when it comes to teaching children to design their very own mobile experiences?

During this session I will be referring to five principles I have identified to inspire children to become makers in the hopes of shaping the next generation of UX Designers.

These five principles are:

  • Evaluate the situation
  • Join the conversation
  • Get involved
  • Give children a voice
  • Be there for them

Whether you are ready to pass the love of UX Design to children or not, this session will leave you with prototyping techniques that you can apply not only if you work with children but also in agile environments with stakeholders or agencies that involve clients during the design process.

About the Speaker

Sandra enjoys working closely with the clients, understanding the problems they are trying to solve and how that meets the user’s expectations.


Session Types

Need help planning which sessions to attend? We've provided a breakdown of our various session types below.

Case Study/Experience Report

A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.


Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.


A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.


An in-depth working session on a specific topic. May include paper presentations.

Lightning Talks

Short talks (max 10 minutes) on almost any topic.


The information for this talk hasn't yet been confirmed.