15-16 March 2018

thestudio, Manchester

Programme

We're delighted to present the second UX in the City: Manchester programme, featuring more than 25 exciting sessions!

Day One - Thursday 15th March 2018

8:15  Conference Registration

Room

Rise and Shine

9:15  Welcome to UX in the City: Manchester

9:30

Room:  Rise and Shine

Keynote

Why content is user experience

60 minutes

Sarah Richards

Content Design London

10:30  Refreshment Break

Room

Rise and Shine

Buzz

Work

Grow

11:00

Room:  Buzz

 Case Study

Research smarter, not harder

45 minutes

James Lang

Google

Switchover

Room:  Buzz

 Case Study

Why designers and data scientists should be BFFs

45 minutes

Ramy Nassar

Mattel

Switchover

Room:  Work

 Workshop

Complexity escape: making sense of systems

90 minutes

Tim Caynes

Foolproof

Room:  Grow

 Hands-On

Sketchnoting UX

90 minutes

Dr Makayla Lewis

Brunel University London

11:50

Room:  Rise and Shine

 Case Study

Mo' solutions, mo' problems

45 minutes

Llara Geddes

Beauty Bay

Room:  Rise and Shine

 Case Study

Details coming soon

60 minutes

Details coming soon

Details coming soon

12:35  Lunch Break

13:30

Room:  Rise and Shine

 Case Study

Brilliant never stops

60 minutes

Tom Bradley

Code Computerlove

Room:  Buzz

 Workshop

Creating data visualisations that don’t suck

60 minutes

Martin Colebourne

Tobias & Tobias

Room:  Work

 Hands-On

Increasing user engagement: the 4 dimensions of emotional storytelling in virtual reality

60 minutes

Paul Blakey

Hidden Creative

Liam Carter-Hawkins

Hidden Creative

Stephen Morris

Hidden Creative

Room:  Grow

 Workshop

The design process

60 minutes

Christina Connelly

BBC

14:30  Refreshment Break

Room

Rise and Shine

15:00

Room:  Rise and Shine

Endnote

How open is your window?

60 minutes

Molly Watt

Molly Watt Ltd

16:00  Switchover

16:10

16:50  Social Evening

Day Two - Friday 16th March 2018

9:00  Conference Registration

Room

Rise and Shine

9:30

Room:  Rise and Shine

Keynote

How to do the work you want to do (AKA neglect your selling skills at your own peril)

60 minutes

Fiz Yazdi

CXPARTNERS

10:30  Refreshment Break

Room

Rise and Shine

Buzz

Work

Grow

11:00

Room:  Rise and Shine

 Case Study

Uh oh, the future is here! Designing for the future

45 minutes

Basak Haznedaroglu

Microsoft

Switchover

Room:  Buzz

 Case Study

Details coming soon

45 minutes

Details coming soon

Details coming soon

Switchover

Room:  Work

 Workshop

Guerrilla research: quick not dirty

90 minutes

Ana Crespo

Foolproof

Room:  Grow

 Workshop

Designing behaviour: a new toolset

90 minutes

Lauren Kelly

Dura

11:50

Room:  Rise and Shine

 Case Study

Talking with machines? Voice UI and conversation design

45 minutes

Stuart Reeves

University of Nottingham

Room:  Buzz

 Case Study

Details coming soon

45 minutes

Details coming soon

Details coming soon

12:35  Lunch Break

13:30

Room:  Rise and Shine

 Case Study

UX & AI: creating the interactive experience

60 minutes

Neil Sahota

IBM Watson Group

Room:  Buzz

 Case Study

Spaghetti Junction - UX challenges in large scale product design

60 minutes

Matteo Gratton

Music Group R&D - Manchester

Alessandro Palladini

Music Group R&D - Manchester

Room:  Work

 Tutorial

Beyond data - building a complete picture of your users

60 minutes

Hannah Horton

Co-op Digital

Joanne Schofield

Co-op Digital

Room:  Grow

 Tutorial

Get out of your digital box

60 minutes

Aleksandra Melnikova

Radley Yeldar

14:30  Refreshment Break

Room

Rise and Shine

15:00

Room:  Rise and Shine

Endnote

Details coming soon

60 minutes

Chris Atherton

Netlife

16:00 Conference Close

Case Study/Experience Report

A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.

Hands-On

Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.

Tutorial

A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.

Workshop

An in-depth working session on a specific topic. May include paper presentations.

Lightning Talks

Short talks (max 10 minutes) on almost any topic.

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